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Your sketches usually show a single moment in time of your user experience. E.g. a particular application screen state or a scene. This tutorial provides a basic technique for drawing and shows some tools which you can use for creating your own sketches of new ideas.
There is a big difference between what you think you see and what you actually see. Example: Most people will say that a human's eyes are located within the top third of his head. But in reality they are almost always in the middle. That is why it is a good idea to have an existing picture which you try to draw.
You need:
You do:
As an exercise, it is also recommended to reorient the image top copy from in a way that the picture does not make sense anymore. In this way, it is ensured that you really focus on the lines rather than the picture.
The author of this tutorial has no artistic skills at all, but tried this method by taking the drawing of a human hand from painting-source.com. This is the result:
(left side: original, right side: copy from non-artist)
As you can see, the copied image still does not look artistic nor impressive, but should be good enough to show your ideas in a proper way.
Before you start sketching your actual stories, you should consider having a so called sketching vocabulary of shapes. That is a library of objects, people, activities, emotions and postures. You can reuse the items of this library in order to save time and to give your sketches a standard look.
There are basically two ways of building your sketches vocabulary:
The library should include:
Collection of common objects:
Show emotions with faces:
which can be also more detailed:
Example for bodies and emotions:
Combining posture, face and objects in order to illustrate a situation:
Sketches can be enriched by textual or graphical annotations. These are names, labels or explanatory notes which are connected to parts of the drawing. They can indicate dynamic elements, interactions or any special features.
You can annotate parts of a drawing in the following ways:
The following sketch uses annotations as described above with different types of notes and annotations:
Another sketch indicating interactions with arrows and linking dynamic parts:
Digital sketches have some advantages which paper and pencil cannot provide. Digital images have nice features, such as
There are specialized sketching software products, but we focus for now on slideware, in particular Microsoft Powerpoint. Slideware products are common and available for all standard operating systems and you most probably have already experience with it.
Powerpoint facilitates drawing by various pre-installted tools and shapes.
You can find basic shapes at Home → Shapes
You can use:
This is the sketch from the annotation example, but this time drawn in Powerpoint:
As you can see, elements are better to identify and properly aligned, which would be more feasible for a demonstration to the customer.
You can even create very detailed mockups with tht help of PowerPoint and a plugin called PowerMockup:
You might have already realized that drawing digital sketches, as shown above with Powerpoint, takes much more time than with paper and pencil. However, as already mentioned, they have the drawback of not being easily editable. Since you are still in the process of brainstorming, you very likely want to rearrange or remove particular elements from time to time. In this case, you should consider using sticky notes for your sketches.
You need:
You do:
This sketch shows with the help of sticky notes, how the interaction of an image slider works:
Advanced techniques and more examples can be seen at Interacting with Paper.
Sometimes, your task is not to sketch a whole new application screen, but only parts of the screen. E.g. the redesign of a small part of a website or sketching your smartphone app in an existing phone. A quick solution for sch kind of tasks is to use templates. Templates are images which show the fixed part of the sketch and leaves a blank space for your actual sketch.
There are basically two good ways to create templates:
Example 1: Cropping the content area of the HCI group website in order to replace some new dummy content:
Example 2: Take a photograph of someone holding a tablet and use it as a template for tablet app sketches:
which can be used for own sketches without photo background:
You can also combine the above described technique of photo tracing with real photographs in order to produce a „augmented reality“ or to better demonstrate interactions.
In this example, we want to demonstrate the idea of a tablet App which provides information about a particular wine when you hold the tablet in front of a wine bottle.